Of course, this number also represents UK consumers.” As long as Americans continue to fall in their credit ratings, this number should get higher.
Competition is pushing banks to change strategies. Today’s thought-provoking articles: How much mortgage borrowers can save by shopping around.Today’s main analysis: Fintech gave brick-and-mortar SBA lender an edge.Australian government lends $700K to HashChing. Elevate Credit celebrates 2M non-prime customers. Today’s main news: PeerStreet funds $1B in loans.Transport Fever 2 is hardly a genre trailblazer, but its journey is pleasant enough and despite a few delays, ultimately gets you where you want to go. It’s particularly odd in what is otherwise a laid-back, gently enjoyable virtual train-set. It’s not like the game is invested in exploring the theme beyond taking what it needs from it, which is more than a little ironic. But that’s not an excuse for the inelegance with which is approaches the subject. The game forewarns you that it is simply assuming a particular historical worldview, clarifying that the thematic approach is not representative of the developer’s own views. However, the early game has a strong colonialist bent, in one level literally casting you as the industrial hero bringing civilisation to island savages. It’s largely well-designed, featuring a wide variety of missions and a good mixture of directed and more open-ended objectives.
#MASHINSKY VS TRANSPORT FEVER FREE#
which acts as a detailed tutorial to the free game mode. I should also make quick mention of the campaign.
These and other finicky mechanics slow your progress to the point where adjust the route of a train-line can take half an hour.
It would benefit enormously from a “zoom-to” function when a problem is identified. When there is a problem with your transport lines, TF2 can be quite vague on what the actual issue is. Roads don’t always connect neatly to infrastructure, leaving unsightly trails in the gap like asphalt spiderwebs, while it’s very easy to misalign railtracks without noticing, forcing you to later scour the map for a tiny break in the chain. Moreover, while Transport Fever looks great, interactively it lacks the slickness of Cities: Skylines. This would be less of a problem if such alterations weren’t frequently required, as you make new connections which require you to change routes and accommodate for new cargo. If you want to make changes on-track, you have to replace the entire train. Trains, meanwhile, can only be altered in the depot. You can’t simply add in a new bus stop, for example. Altering lines and trains once they’re in place is very fiddly. Transport Fever 2 boasts three distinct historical periods that take you from the steam engines and horse-drawn wagons of the 1850s through to the bullet-trains and jet-liners of the year 2000.īetween those two points, trouble emerges. The vehicle models are wonderfully intricate, down to the flecked paint on diesel trains and the soot stains on old ferries. The way cargo stacks up on train platforms and truck bays, the way your public transports affects how civilians move through cities.
Getting everything running like clockwork is supremely gratifying. The first is when you’re setting up a new line, figuring out the most cost effective way to get machine parts to Rochdale (TF2 uses randomised maps with real location names), utilising the same train lines without blocking any other routes, establishing a bus service without causing a traffic jam. Transport Fever 2 is most enjoyable at two specific points of play.
#MASHINSKY VS TRANSPORT FEVER FULL#
A railway line will get more bread to its destination faster, but trains have high purchase and maintenance costs, so you’ve got to make sure you can pack your wagons full of goods before your locomotive arrives at its final destination. Delivering bread by truck is relatively cheap, but it’s also slow, while an individual lorry doesn’t carry that much cargo. You also need to consider how much your transportation chains cost to maintain. You receive payment whenever goods or people are successfully delivered to another location, though that amount varies considerably depending on the type of cargo and the distance it has travelled. You might choose to do this by road, building truck stops at all locations, connecting them together to form a new "Line", then assigning several trucks to that line to perform the necessary logistics. To supply that settlement with the staff of life, you need to connect a grain farm to a food production factory, then connect the factory to the location in question. Let’s say you’ve got a town that wants bread, for example.